Entry tags:
β PERSONA

π β MARCHOSIAS
Shirou Fubuki | Le Grand Livre
Weak: Fire, Lightning | Strong: Ice, Wind
BASIC ATTACKS:
βΆ Slap (Inflicts a very small amount of physical damage to one enemy.)
βΆ Bufu (Inflicts a small amount of Ice damage on one enemy.)
βΆ Garu (Inflicts a small amount of Wind damage on one enemy.)
STYLES:
βΆ Tarukaja (Doubles an ally's Attack power.)
βΆ Rakukaja (Doubles an ally's Defense.)
βΆ Sukukaja (Doubles an ally's Speed.)
βΆ Dia (Recovers a small amount of HP to one ally.)
βΆ Heartful Cry (Quadruples all allies' Attack & Speed, but all users now have the Poison status apart from the caster (2 turns))
PASSIVES:
βΆ Boost (Attacks are 25% more effective)
βΆ Dodge (Doubles evasion against attacks.)
βΆ Stone Feet (25% less chance to be knocked down from a knockdown or a critical hit)
βΆ Counter (10% chance of repelling Physical attacks)
Weak: Fire, Lightning | Strong: Ice, Wind
BASIC ATTACKS:
βΆ Slap (Inflicts a very small amount of physical damage to one enemy.)
βΆ Bufu (Inflicts a small amount of Ice damage on one enemy.)
βΆ Garu (Inflicts a small amount of Wind damage on one enemy.)
STYLES:
βΆ Tarukaja (Doubles an ally's Attack power.)
βΆ Rakukaja (Doubles an ally's Defense.)
βΆ Sukukaja (Doubles an ally's Speed.)
βΆ Dia (Recovers a small amount of HP to one ally.)
βΆ Heartful Cry (Quadruples all allies' Attack & Speed, but all users now have the Poison status apart from the caster (2 turns))
PASSIVES:
βΆ Boost (Attacks are 25% more effective)
βΆ Dodge (Doubles evasion against attacks.)
βΆ Stone Feet (25% less chance to be knocked down from a knockdown or a critical hit)
βΆ Counter (10% chance of repelling Physical attacks)
π DESCRIPTION

Shirou's version of Marchosias is a two-headed pale grey wolf that stands roughly as tall as him. Its inspiration comes from Shirou's canonical appearance, as well as from Norse mythology, in particular SkΓΆll and Hati who "are only mentioned in passing references that have to do with their pursuing Sol and Mani, the sun and moon, through the sky in hopes of devouring them. At Ragnarok, the downfall of the cosmos, they catch their prey as the sky and earth darken and collapse."
The head on the left bears a sun crest upon its forehead and represents Shirou. The head on the right, bearing a moon upon its forehead, represents his brother Atsuya. The respective heads will rise and fall depending upon which personality is active within Shirou at the time, as will its wings, which do not enable flight.

Perhaps one day, when Shirou has learned what it means to be "perfect," and has merged with his brother's personality, this will be something that changes with his demonic Persona, as well.
(Please don't steal my shitty wolf art.)
ICE USERS
BASIC SPELLS
Bufu (Inflicts a small amount of Ice damage on one enemy.) (Counts as x1 Elemental usage in any group spell)
Bufula (Inflicts a medium amount of Ice damage on one enemy.) (Counts as x3 Elemental usage in any group spell)
Bufudyne (Inflicts a large amount of Ice damage on one enemy.) (Counts as x5 Elemental usage in any group spell)
GROUP SPELLS
(The starter spell of the following group spells must be Ice. Anyone else in the group spell afterwards can cast any physical or elemental attack solo spells)Mabufu (Inflicts a small amount of Ice damage on all enemies.) (x2 Element)
Bufula (Group version) (Inflicts a medium amount of Ice damage on one enemy.) (x3 Element)
Mabufula (Inflicts a medium amount of Ice damage on all enemies.) (x4 Element)
Bufudyne (Group version) (Inflicts a large amount of Ice damage on one enemy.) (x5 Element)
Avalanche (Inflicts a large amount of Ice damage on all enemies with a 70% chance of Exhaustion on self) (x5 Element)
WIND USERS
BASIC SPELLS
Garu (Inflicts a small amount of Wind damage on one enemy.) (Counts as x1 Elemental usage in any group spell)
Garula (Inflicts a medium amount of Wind damage on one enemy.) (Counts as x3 Elemental usage in any group spell)
Garudyne (Inflicts a large amount of Wind damage on one enemy.) (Counts as x5 Elemental usage in any group spell)
GROUP SPELLS
(The starter spell of the following group spells must be Wind. Anyone else in the group spell afterwards can cast any physical or elemental attack solo spells)Magaru (Inflicts a small amount of Wind damage on all enemies.) (x2 Element)
Garula (Group Version) (Inflicts a medium amount of Wind damage on one enemy.) (x3 Element)
Magarula (Inflicts a medium amount of Wind damage on all enemies.) (x4 Element)
Garudyne (Group version) (Inflicts a large amount of Wind damage on one enemy.) (x5 Element)
Twister (Inflicts a large amount of Wind damage on all enemies with a 70% chance of Exhaustion on self) (x5 Element)
BUFFER USERS
BASIC SPELLS
Tarukaja (Doubles an ally's Attack power.) (Counts as x1 style usage in any effect group spell)
Rakukaja (Doubles an ally's Defense.) (Counts as x1 style usage in any effect group spell)
Sukukaja (Doubles an ally's Speed.) (Counts as x1 style usage in any effect group spell)
Dia (Recovers a small amount of HP to one ally.) (Counts as x1 style usage in any effect group spell)
Matarukaja (Doubles all allies' Attack.) (Counts as x3 style usage in any effect group spell)
Marakukaja (Doubles all allies' Defense.) (Counts as x3 style usage in any effect group spell)
Masukukaja (Doubles all allies' Speed.) (Counts as x3 style usage in any effect group spell)
Speed Racer (Increases ally's Reaction Time, allowing them to attack twice in a turn.) (Counts as x5 style usage in any effect group spell)
Crimson Reign (Doubles all allies' Attack, Defense and Speed. ) (Counts as x5 style usage in any effect group spell)
UNIQUE SPELLS
Heartful Cry (Quadruples all allies' Attack & Speed, but all users now have the Poison status apart from the caster (2 turns))
Danger Zone (While caster's is close to death (another attack would KO them), all other users gain a shield that protects from physical, elemental and light/dark instant death attacks. If the caster is healed, the spell becomes void.)
GROUP SPELLS
Matarukaja (Group Version) (Doubles all allies' Attack.) (x2 Style)
Marakukaja (Group Version) (Doubles all allies' Defense.) (x2 Style)
Masukukaja (Group Version) (Doubles all allies' Speed.) (x2 Style)
Heat Riser (Doubles an ally's Attack, Defense and Speed.) (x3 Style)
Speed Racer (Group version) (Increases ally's Speed, allowing them to attack twice in a turn.) (x4 style)
Crimson Reign (Group version) (Doubles all allies' Attack, Defense and Speed. ) (x5 style)
Media (Recovers a small amount of HP to all allies. ) (x2 Style)
Diarama (Recovers a medium amount of HP to one ally.) (x3 Style)
Recarm (Wakes up an ally with 50% HP.) (x5 Style)
Patra (Recover from Sleep, Poison. One Ally.) (x2 Style)
Energy Drop (Recover from Brainwash, Amnesia. One Ally.) (x2 Style)
DUAL PASSIVE
Dodge (Doubles evasion against attacks.)
Stone Feet (25% less chance to be knocked down from a knockdown or a critical hit)
Counter (10% chance of repelling Physical attacks)
Endure (Automatically survive instant KO from a Light or Dark Attack)
High Counter (25% chance of repelling Physical attacks)
Demonic Ritual (Healing spells recover 25% more HP.)
Enduring Mind (Automatically survive instant KO from a Status Effect Attack)
Resist (25% less damage from physical attacks)
Amp (Attacks are 50% more effective)
Deep Breath (50% less change to succumb to status effects)
Aliment Amp (All status ailment attacks are 50% times more effective.)
Metal Feet (50% less chance to be knocked down from a knockdown or a critical hit)
Enduring Soul (Survives one fatal blow with HP & SP completely recovered.)