So having caught your interest with the ideas of what sort of piece you'd like to be, you're now wondering just how to play. Well, I won't keep you in suspense for too long as this section shall cover the basic rules of Command Tower. For more information and a comprehensive official rule book please visit the official website at www.commandtowerleague.org Let's begin!
A league standard game is scheduled for roughly two and a half to three hours, though delays have happened due to equipment malfunctions and those pesky odd events you just can't plan for, this is to allow for clean up and time for audience members to stretch and get a snack.
This time broken down into four matches, each consisting of three attack and three defense rounds for each team. At the start of the match a coin toss determines who will attack first and who will defend. Each side gets two minutes to prepare and set themselves up before the start of a round. They then have five minutes to complete their objective, be it storm and capture the King in his tower or push the attacking force back until time runs out. A round can also end if all units of one side are wiped out and thus the team with members standing wins that round.
Also note that while your players are 'revived' at the start of each round your ammo is not replenished, so conserve wisely if you wish to get through three rounds on top.
Once one set of three rounds is completed a short interval is had to reset the arena and refill ammo. This usually takes about ten minutes if our staff our in top form and nothing delays anything. Some have even made a bit of a race out of this to entertain the crowds by speedily cleaning as fast as they can to be the first done.
After two complete matches there is a about a twenty minute intermission to allow everyone a bit of a breather and to let our Kings strut their stuff for the audience. (At the end of game the King that got the highest popularity vote gets a small commemorative crown to show they were the best King.)
After four matches each team has their score counted and the one with the highest score wins!
Official Score Breakdown:
Successful Capture/Defense: 15 Points All units wiped out: 10 points All units survive: 10 points Queen Caches Gained: 5 points per cache successfully taken
THE NAME OF THE GAME
A league standard game is scheduled for roughly two and a half to three hours, though delays have happened due to equipment malfunctions and those pesky odd events you just can't plan for, this is to allow for clean up and time for audience members to stretch and get a snack.
This time broken down into four matches, each consisting of three attack and three defense rounds for each team. At the start of the match a coin toss determines who will attack first and who will defend. Each side gets two minutes to prepare and set themselves up before the start of a round. They then have five minutes to complete their objective, be it storm and capture the King in his tower or push the attacking force back until time runs out. A round can also end if all units of one side are wiped out and thus the team with members standing wins that round.
Also note that while your players are 'revived' at the start of each round your ammo is not replenished, so conserve wisely if you wish to get through three rounds on top.
Once one set of three rounds is completed a short interval is had to reset the arena and refill ammo. This usually takes about ten minutes if our staff our in top form and nothing delays anything. Some have even made a bit of a race out of this to entertain the crowds by speedily cleaning as fast as they can to be the first done.
After two complete matches there is a about a twenty minute intermission to allow everyone a bit of a breather and to let our Kings strut their stuff for the audience. (At the end of game the King that got the highest popularity vote gets a small commemorative crown to show they were the best King.)
After four matches each team has their score counted and the one with the highest score wins!
Official Score Breakdown: